In Communication Part 1 I talked about abbreviated phrases and words to help your team communicate in a quick and timely manner. Time is a huge aspect of competitive play so effectively communicating can make a huge difference between a win or a loss.
In this post I'll introduce even more shortened phrases that can help your team communicate more efficiently to achieve that win.
Peeking---Peeking basically means someone is using a certain corner for cover and peeking out and getting picks on your team. It's the infantry version of pillaring a cover spot.
Backrage---Backrage is a flanking term to jump the enemy from behind. It's most used effectively on smaller infantry focused maps like Seine or Bazaar.
Heavy---I use the term heavy in conjunction with a map location callout to describe how much enemies are at a particular spot. High traffic areas like kitchen on Bazaar are naturally gonna be heavy for the most part because of flag location.
Light---Basically the opposite of heavy. Little to no enemy presence at any given map location.
Push---Another term I use in relation with map location callouts. Basically means to move up to a certain location, MCOM, Flag etc. Used most frequently when playing as attackers on Rush.
Bomb (A,B)---Bomb is what I call an MCOM. It's just easier to have a shorter way of saying MCOM. Use it with "A,B" for specific callouts.
Rushed---Rushed is what I say if I'm down and the enemy is rushing or charging in on my body. Let's the medic know he needs to come in guns blazing to get the rez.
Picked---Exact opposite of Rushed. I'm down and I was taken out from a distance. Let's the medics know it's pretty safe to run in and get the rez.
Engie Bomb---When three or more engineers gang up on an armored vehicle and disable and destroy it.
So that's gonna do it for Part 2. These communication techniques will help your team get a better awareness of the situation at hand and effectively communicate better. I hope this makes you a better player and better teammate.
-Tr0y
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